While I was working in the Mobile Space, I got into a number of arguments with a number of former VP’s about how to design a mobile application. They always argued over the overall design, how to get to the finished product, and why I didn’t know what I was talking about, since I didn’t like working in the Mobile Space in the first place. Sometimes I simply kicked’m in the nuts and called it good, but for the most part I would technologically shred them until they cried and then kick’m in the ding-ding for wasting everyone’s time, and in most cases, what precious little money we had access to.
Because I was right, plain and simple, when it came to the User eXperience on a mobile device. I’m not tooting my own horn here – I know what was good and more importantly, what was bad. Anyway, it’s looking like I’ll have to have a very similar conversation with EA over the PSP platform… After shelling out about $90 between MVP Baseball and Madden on the PSP, I fell that I owe them a kick in the nuts too, but I’d rather get them to fix their errors first.
Continue reading Five Pounds of EA In a .62 Pound Package?